People going places: lightweight crowds for Geometrynodes / Blender 4.2
A lightweight geometry nodes setup to simulate large crowds in the distance. This simple simulation uses curves, paths and instances of low poly characters to quickly populate streets. The user only needs to provide a mesh for the people to navigate. The model does not feature collisions between people and is shipped with low poly characters with simplistic animations, so it is mostly suited for distant crowdsThis has been built and tested on Blender 4.2, I provide no guarantees it works on other…
https://ogjee.gumroad.com/l/kjvpp?layout=profile